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As of October, 2016, Embarcadero is offering a free release
of Delphi (Delphi
10.1 Berlin Starter Edition ). There
are a few restrictions, but it is a welcome step toward making
more programmers aware of the joys of Delphi. They do say
"Offer may be withdrawn at any time", so don't delay if you want
to check it out. Please use the
feedback link to let
me know if the link stops working.

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Mensa®
Daily Puzzlers
For over 15 years
Mensa Page-A-Day calendars have provided several puzzles a year
for my programming pleasure. Coding "solvers" is most fun,
but many programs also allow user solving, convenient for "fill
in the blanks" type. Below are Amazon links to the
two most recent years.
Mensa®
365 Puzzlers Calendar 2017
Mensa®
365 Puzzlers Calendar 2018

(Hint: If you can
wait, current year calendars are usually on sale in January.)

Contact
Feedback:
Send an
e-mail with your comments about this program (or anything else).

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Problem Description
Here's a "word search" puzzle solver motivated by a Mensa Puzzle Calendar
entry which asks viewers to find five 7-letter words in the given grid by
following "crooked" paths. The search rules require moving in a "crooked path"
from each letter to an adjacent letter horizontally, vertically, or diagonally
to the next letter and no letter may be revisited within a single word.
The puzzle is one of several included in the program downloads.
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A start at finding word for "dart-shooting" tube |
Background & Techniques
This is the only puzzle of the "crooked path" type I know of, but I
generalized program features to include:
1. Traditional word search "straight path" type puzzles requiring that words lie
in a straight line horizontally, vertically, or diagonally.
2: Inclusion of a "Target word" list for the given grid.
3. Setting a range of word lengths for words to be found.
4. Allowing users to identify words by clicking in the grid.
5. Letting the program find words solving the puzzle according to the given parameters.
6. Clicking on found words to replay them on the grid.
7. Allowing users to modify or define puzzles by specifying grid size (up to
18x18), entering grid
letters and other parameters.
8. Support puzzle saving to and reloading from text files.
Since additional puzzles must be manually entered, the program is probably
more useful as a demonstration of coding techniques than as a puzzle playing
game. Two 16x16 more traditional word-search puzzles, "cats.txt"
and "weather.txt", are included with the downloads. Our
Crossword Generator program has
a feature allowing traditional word search puzzles be created from a user
supplied list of Target words. A handy tool for those teaching vocabulary
related topics.
Non-programmers are welcome to read on, but may want to jump to bottom of
this page to download the executable program now.
Programmer's Notes:
This program turned out to be more complicated that I had anticipated and
took three weeks and 1000 lines of code to get it into its current stage.
Here's a brief summary of the functions and feature the I learned or relearned
in the process.
 | Users can interact with the search grid in two ways:
 | Click to define the letters of a word during the search phase and |
 | Enter letter into the grid to modify or create a puzzle.
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An OnDrawCell event exit is used to highlight letters of words being
defined, but with editing turned on (necessary for modifying letters), Delphi
overrides user drawing in an unacceptable way. Solution was to add a "User Mode" radio group
to specify "playing" or "changing" and then remove or
add StringGrid editing options depending on the current mode. |
 | Cells clicked in finding a word must be retained so that revisiting letters
within a word can be denied, erroneous clicks can be undone, and found words can be replayed later.
There are two parts to this problem.
 | Highlighting clicked letters and preventing revisiting is handled by
using an extra character position in the text of each cell. In
addition to the letter to be displayed, the extra character contains a
space character by default but an exclamation point character (!) if the cell is
part of the current word. The marked cells cannot be revisited and are
drawn in red font color. |
 | Knowing the path of the current word as it is built is
important if the user wants to retract a letter selection. A separate
stringlist, of 5 character strings, CurrentWordList, has an entry for each letter.
Each entry has the letter plus 2 character string versions of the column
and row of the letter. Clicking a selected cell will "unselect" that
partial word from the clicked letter to the end of the selected letter
for that word. A copy of this path stringlist for each word is saved in the "FoundWordList"
listbox as the object associated with the word string. |
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 | Two recursive search functions, GetNextCrookedPath and
GetNextStraightPath, find words when the program is asked to search for
words. Each is passed a pointer to the last letter found and the partial
word string built so far. In addition the straight path search
function gets an indicator of which direction we are currently checking.
The crooked path function has to check for a valid next letter all 7 unused
directions. Checking is performed in a separate Path array of
integers which has two extra rows and columns used to surround the valid
grid sized array. These extra "guard" cells are preloaded with large
negative numbers to speed searching. The position for each letter of a
word being formed has a positive value and all the valid next letter cells
have zeros. When a zero position is found, that letter from the grid
is added to the PartialWord string, the position is added to the
CurrentWordList and checks are made to see if we have a valid word yet.
If Target words were provided, we check for existence of our word in that
list, if no target words, we check against a dictionary.
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 | Scaling the grid's cell size and font size based on the number of rows
and columns in the current puzzle required dividing maximum grid width by
the number of row and columns allowing for the space occupied by grid lines.
Once the DefaultColWidth and DefaultRowHeight properties have
been calculated the font size to use must be calculated and the font
assigned to the grid's Canvas property. |
 | Checking for modifications to the current puzzle before loading a
different puzzle or closing the program invokes a technique used in many
programs on DFF. A Modified Boolean flag is set to False when a
puzzle is loaded or after it is saved and set to True by any routine than
changes puzzle content. The CheckModified function is called
before overwriting the current puzzle or closing the program. If
it finds the Modified flag set, it uses a MessageDialog to ask
the user if she wants to save current puzzle first. If reply is
Yes, the save procedure is called. Either a Yes or No
reply will return a True result for CheckModified, telling the
caller to proceed. A Cancel reply to the MessageDialog
will return False to the caller, usually meaning do not proceed with
the load or program exit. |
 | Target words and Found words are displayed in TListboxes
because they support multiple
columns and often eliminate the need for scrollbars. Unlike TMemo controls
however, listboxes do not support user editing
directly, so entry/change of Target words is performed in a separate dialog.
Existing target words are preloaded into a memo control in the dialog before
it is displayed. After the user completes the editing, an OK
button click will return to the caller where the lines (words) are copied to
a Stringlist where a Sort method call will sort them and
we can rebuild the TargetWordList with the sorted results.
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 | Whew again! Happy coding! |
November 27, 2015: Wordsearch Version 2.1 adds a "Revisit OK"
checkbox to allow revisiting grid letters within a word. Included Puzzle "RevisitTest.txt"
is a recent Mensa Calendar Puzzle which requires the enhancement for players to
solve. The program search option finds all words that can be formed within a
given length range when letter revisits are allowed. The two solution words are
contained in the words the program finds.
Here's the puzzle: Start on a letter and move
horizontally, vertically, or diagonally from letter to adjacent letter to spell
out a two-word famous fighting force. You may return to a letter and reuse it.
All the letters will be used at least once. (Source:Mensa Brain Puzzlers Calendar
for for November 21, 2015)
Running/Exploring the Program
Suggestions for Further Explorations
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Allowing user click on target words to display the
first letter would be a nice "Hint" feature (and save a lot of
time for the playerJ). |
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Original: January 25, 2015 |
Modified:
May 15, 2018
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